341 lines
5.5 KiB
Bash
341 lines
5.5 KiB
Bash
#! /bin/sh
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# Copyright (C) 2012-2017 Free Software Foundation, Inc.
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2, or (at your option)
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# any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# Stress test on Objective C/C++.
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required=libtoolize
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am_create_testdir=empty
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. test-init.sh
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## Autotools Input Files.
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cat > configure.ac << 'END'
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AC_INIT([play], [1.3], [bug-automake@gnu.org])
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AC_CONFIG_SRCDIR([play.c])
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AC_CONFIG_AUX_DIR([build-aux])
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AC_CONFIG_MACRO_DIR([m4])
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AM_INIT_AUTOMAKE
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AM_PROG_AR
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LT_INIT
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AC_PROG_CC
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AC_PROG_CXX
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AC_PROG_OBJC
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AC_PROG_OBJCXX
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AC_LANG_PUSH([Objective C])
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AC_CACHE_CHECK(
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[whether the Objective C compiler really works],
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[my_cv_objc_works],
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[AC_LINK_IFELSE([AC_LANG_PROGRAM([[#import <stdio.h>]],
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[[printf ("foo\n");]])],
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[my_cv_objc_works=yes],
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[my_cv_objc_works=no])])
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AC_LANG_POP([Objective C])
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AC_LANG_PUSH([Objective C++])
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AC_CACHE_CHECK(
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[whether the Objective C++ compiler really works],
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[my_cv_objcxx_works],
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[AC_LINK_IFELSE([AC_LANG_PROGRAM([[#import <iostream>]],
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[[std::cout << "foo" << "\n";]])],
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[my_cv_objcxx_works=yes],
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[my_cv_objcxx_works=no])])
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AC_LANG_POP([Objective C++])
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if test $my_cv_objc_works != yes; then
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AC_MSG_ERROR([couldn't find a working Objective C compiler], [77])
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fi
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if test $my_cv_objcxx_works != yes; then
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AC_MSG_ERROR([couldn't find a working Objective C++ compiler], [77])
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fi
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AC_CONFIG_HEADERS([config.h])
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AC_CONFIG_FILES([Makefile])
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AC_OUTPUT
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END
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cat > Makefile.am << 'END'
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bin_PROGRAMS = play
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play_SOURCES = play.h play.c playxx.cxx playo.m playoxx.mm
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play_LDADD = libfoo.la
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play_LDFLAGS = -lobjc
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lib_LTLIBRARIES = libfoo.la
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libfoo_la_SOURCES = foo.h foo.c fooxx.cxx fooo.m foooxx.mm
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END
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## Run Autotools.
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libtoolize
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$ACLOCAL
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$AUTOHEADER
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$AUTOCONF
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$AUTOMAKE --add-missing
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## Program Sources.
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cat > play.h << 'END'
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#ifndef PLAY_H
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#define PLAY_H
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#include "foo.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void hello_cxx (void);
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void hello_objc (void);
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void hello_objcxx (void);
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#ifdef __OBJC__
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@interface Hello_ObjC
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{ }
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+ (void)display;
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@end
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#endif /* __OBJC__ */
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#ifdef __cplusplus
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}
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class Hello_CXX
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{
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public:
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Hello_CXX() { }
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virtual ~Hello_CXX () { }
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void hello_cxx ();
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};
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#ifdef __OBJC__
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@interface Hello_ObjCXX
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{ }
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+ (void)display;
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@end
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class Hello_OBJCXX
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{
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public:
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Hello_OBJCXX () { }
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virtual ~Hello_OBJCXX () { }
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void hello_objcxx();
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};
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#endif /* __OBJC__ */
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#endif /* __cplusplus */
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#endif /* PLAY_H */
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END
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cat > play.c << 'END'
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#include "play.h"
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int main (void)
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{
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printf ("[Hello C,");
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world_c ();
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hello_cxx ();
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hello_objc ();
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hello_objcxx ();
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return 0;
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}
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END
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cat > playxx.cxx << 'END'
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#include "play.h"
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void hello_cxx(void)
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{
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Hello_CXX *hello = new Hello_CXX;
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hello->hello_cxx();
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}
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void Hello_CXX::hello_cxx()
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{
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std::cout << "[Hello C++,";
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World_CXX *world = new World_CXX;
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world->world_cxx();
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}
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END
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cat > playo.m << 'END'
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#import "play.h"
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void hello_objc (void)
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{
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[Hello_ObjC display];
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}
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@implementation Hello_ObjC
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+ (void)display
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{
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printf ("[Hello ObjC,");
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[World_ObjC display];
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}
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@end
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END
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cat > playoxx.mm << 'END'
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#import "play.h"
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// Calling: C -> C++ -> ObjC
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void hello_objcxx (void)
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{
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Hello_OBJCXX *hello = new Hello_OBJCXX;
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hello->hello_objcxx ();
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}
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void Hello_OBJCXX::hello_objcxx ()
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{
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[Hello_ObjCXX display];
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}
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@implementation Hello_ObjCXX
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+ (void)display
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{
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std::cout << "[Hello ObjC++,";
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[World_ObjCXX display];
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}
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@end
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END
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## Library Sources.
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cat > foo.h << 'END'
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#ifndef FOO_H
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#define FOO_H
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#ifdef __cplusplus
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#include <iostream>
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extern "C" {
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#else
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#include <stdio.h>
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#endif
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void world_c (void);
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#ifdef __OBJC__
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@interface World_ObjC
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{ }
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+ (void)display;
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@end
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#endif /* __OBJC__ */
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#ifdef __cplusplus
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}
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class World_CXX
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{
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public:
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World_CXX() { }
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virtual ~World_CXX () { }
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void world_cxx ();
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};
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#ifdef __OBJC__
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class World_OBJCXX
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{
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public:
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World_OBJCXX () { }
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virtual ~World_OBJCXX () { }
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void world_objcxx ();
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};
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@interface World_ObjCXX
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{ }
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+ (void)display;
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@end
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#endif /* __OBJC__ */
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#endif /* __cplusplus */
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#endif /* FOO_H */
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END
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cat > foo.c << 'END'
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#include "foo.h"
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void world_c (void)
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{
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printf (" world C]\n");
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}
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END
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cat > fooxx.cxx << 'END'
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#include "foo.h"
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void World_CXX::world_cxx ()
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{
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std::cout << " world C++]" << "\n";
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}
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END
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cat > fooo.m << 'END'
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#import "foo.h"
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@implementation World_ObjC
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+ (void)display
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{
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printf (" world ObjC]\n");
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}
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@end
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END
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cat > foooxx.mm << 'END'
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#import "foo.h"
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// Calling: ObjC -> C++
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@implementation World_ObjCXX
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+ (void)display
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{
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World_OBJCXX *world = new World_OBJCXX;
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world->world_objcxx ();
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}
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@end
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void World_OBJCXX::world_objcxx ()
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{
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std::cout << " world ObjC++]" << "\n";
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}
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END
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## Configure and build.
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./configure
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$MAKE
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if ! cross_compiling; then
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unindent > exp << 'END'
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[Hello C, world C]
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[Hello C++, world C++]
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[Hello ObjC, world ObjC]
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[Hello ObjC++, world ObjC++]
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END
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./play > got || { cat got; exit 1; }
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cat exp
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cat got
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diff exp got
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fi
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$MAKE distcheck
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:
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